After a lot of thought, we finally agreed on what idea to focus on.
We decided that we wanted to focus on how compositions are made up of elements such as
rhythm, bass and melody, and how different variations of these elements affect the end result.
rhythm, bass and melody, and how different variations of these elements affect the end result.
The user will gain insight into how the sounds are built up. We want the product to give the user a deeper understanding of how rhythm, bass and melody affect the composition of music, as well asan understanding of how different physical properties can describe music. Our prototype will be a
table with different controls, possibly inspired by a mixer. Placed on the table, the user will find
different blocks (these may vary in material, color or weight) that represent specific sounds. Also,
the prototype will have three different rails, each one representing a music composition aspect
(rhythm, bass and melody). These rails will be activated each time the user place a block on them.
The goal is that users compose their own songs having a wide range of possibilities and
understanding how mixing the blocks and changing their position in the rails affects the final result.
To provide the user with feedback on what he/she is doing, and to highlight the interactions he/she
is having with the prototype (sliding the blocks up and down in the rails or moving the block from
one rail to another), we are considering using light. Therefore, the mixer will look attractive and will
encourage the user to keep interacting with it.
table with different controls, possibly inspired by a mixer. Placed on the table, the user will find
different blocks (these may vary in material, color or weight) that represent specific sounds. Also,
the prototype will have three different rails, each one representing a music composition aspect
(rhythm, bass and melody). These rails will be activated each time the user place a block on them.
The goal is that users compose their own songs having a wide range of possibilities and
understanding how mixing the blocks and changing their position in the rails affects the final result.
To provide the user with feedback on what he/she is doing, and to highlight the interactions he/she
is having with the prototype (sliding the blocks up and down in the rails or moving the block from
one rail to another), we are considering using light. Therefore, the mixer will look attractive and will
encourage the user to keep interacting with it.

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