The musical part of our project is progressing fairly well. Victoria has been making the different
beats for the metal cube, while Carina has been working on the melody that we will be using. We
combined the metal beat to the melody for the wood cube and were quite satisfied with the result.
Things are finally starting to sound more like music.
beats for the metal cube, while Carina has been working on the melody that we will be using. We
combined the metal beat to the melody for the wood cube and were quite satisfied with the result.
Things are finally starting to sound more like music.
This week we also started looking into adressable LEDs, as well as how to organize the music in
PureData. Until now, we’ve not known how to order them correctly, or how to get a smooth
transition between slider levels. We’ve tried to solve this with the Pd native functions spigot and
moses, which are essentially ifs and if-elses, as well as making a timer to trigger the sound. There
is still a lot of work ahead of us when it comes to this system and making it run smoothly with the
sound files, but we are making progress.
Additionally, we’ve developed a system for storing the different sound files, so that we can easily
add them to our prototype in PureData, and keep order. Every file gets a 4 digit code,
corresponding to it’s designated slider, material, intensity, and part. For the drum of wood, intensity
3 and part 1, the code would be dw31. As such it is easy to identify, and add to PureData.
Go us!
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